Interview
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Alan Wake 2's Sam Lake wants to make a "crazy, huge budget, dark gothic fantasy"
"There will be a time when I retire. It's just that… this has all been so engaging."
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Magic: The Gathering designer opens up about crossover criticism
"Magic moves in directions I can’t predict."
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Dead Space 3 producer "would redo it almost completely"
"We weren't allowed to make a horror game from the beginning."
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Dying Light 2's next update plans to "ramp" things up and make it "even scarier"
"We plan to pull all the stops - gameplay mechanics, visual tricks, audio scares. Get ready!"
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Here's Star Wars Jedi: Survivor's "final" gameplay trailer
"I think really what's special about our game is the sum of the parts."
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Marvel's Midnight Suns contains "65,000 lines of voice dialogue"
"...and, gosh, more branching choices than you could imagine."
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Here's how The Callisto Protocol took inspiration from SpongeBob SquarePants
"Cartoons do that very well."
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Diablo 4 may have a more open world, but the story will have "a beginning, middle, and end"
"There's a lot of things you can do that aren’t on the golden path."
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Xbox boss calls StarCraft "seminal" and says he's "excited about getting to sit down with the teams"
"Thought of being able to think about what could happen with those franchises is pretty exciting to me."
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Modern Warfare reboot's Captain Price wanted to be a Scouser
"We don't have enough Scouse superheroes in my opinion."
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Supermassive's next game will be another horror "equivalent in size" to The Quarry
“I do like the luxury of being able to really explore characters and you get that with a longer story."
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Skull and Bones is "not a narrative game"
"There is an underlying story to the game [...] but that's not the main focus."
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Grasshopper Manufacture hopes to reveal "truly cool and all-new games" later this year
"I want to hurry up and show everyone what we're doing."
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